Cowboy Clay

Everywhere At The End of Time is a narrative-based, puzzle-platformer that explores the concepts of memory, relationships, and forgetting. Explore Escher-esque environments that degrade as you progress, all underscored by a reactive, real-time soundtrack.

QUICKDRAW is a single-button, arcade-style action game where you find yourself in an old-school Western duel. Using only the spacebar, you must wait for the call and then unholster and aim your shot before your opponent gets the chance to.

Nothing is a narrative game about stagnation and the pain we can inflict upon others even when we do not mean to. All of the assets were created for the project and it utilizes a simplistic yet iconic art style to allow players to empathize more strongly.

Homer and Virgil are two rats who find themselves washed up on the beach one morning, their home destroyed. In an effort to make peace with their new lives, Homer goes to the shore to fish up any pieces of trash he can. Homer and Virgil use this garbage to decorate their new home, but they know they can never be truly safe from the storm which brought them here in the first place.

signal. is a point and click, puzzle game developed originally for Global Game Jam 2018 at the NYU Jam Site by Team Moss.